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D&d 3.5 sudden strike
D&d 3.5 sudden strike





d&d 3.5 sudden strike d&d 3.5 sudden strike

When a mythic shadow hears about an impenetrable fortress or well-guarded secret, she considers it a challenge. You can use advanced versions of the thoon creatures as rank and file. The leaders of the group are ulitharid sorcerers ( LoM 158), who aspire to gain even more power by becoming alhoons ( LoM 157) kept alive with quintessence. The mind flayers are ruled by a thoon elder brain ( MM5 144, advanced to 30 HD). Every time they extract it, the earth - and the force of nature - feel pain.

#D&D 3.5 SUDDEN STRIKE MANUAL#

  • A powerful group of mind flayers (similar to the mind flayers of Thoon, Monster Manual V, pages 104-125) seeks a mysterious substance called "quintessence." It exists in many places, and the mind flayers are willing to extract it even from living creatures.
  • If the PCs can recover the pieces and reform this nexus of nature's power, nature's resurgence can blot out the grotesque mockeries that dot the surface of the world. Eons ago, shards of a vast, green crystal - a heart of the earth - were wrenched from the earth and scattered into hidden places across the planes by vile beings. Nature's life force is growing dim and could be snuffed out. Every place of evil, and every dungeon in which aberrant creatures live, is like a disease in nature's body.
  • The grass, the animals, and the rock of the earth speak to the force of nature.
  • The secrets of the natural world are known to the force of nature, and they can be a source of adventure ideas. This "trial run" for godhood might come with unwanted surprises. The demigod character must impersonate the deity, see to the affairs of the divine domain, and generally maintain appearances. In any case, it's too dangerous to let others know of the deity's absence. Perhaps the deity needs to assume a less powerful form for some time. Perhaps it is beyond all the planes, in a place difficult for anyone but a deity to fathom.
  • A deity needs to travel to a distant place.
  • Fharlanghn might send the demigod traversing across the planes, gathering dust or useless trinkets from every corner. Vecna might want the demigod to infiltrate the power structure of one of his followers he suspects of deception. Kord might demand a test of courage in battle. Theme these challenges to the deities who chose them. These challenges can be folded into other adventures (and much of the difficulty lies in discovering when you are being challenged). The existing deities devise challenges for one who might join their number, and there's no guarantee that Ehlonna or Pelor will be any more lenient than Hextor or Gruumsh.
  • Becoming a true deity requires great sacrifice and dedication.
  • In time, as your tale becomes taller and taller, you can no longer remember whether you're a real person, or just an old story.Īdventure hooks for demigods usually deal with existing deities and danger in good deities' domains. There's something satisfying about watching tales of your legendary deeds grow and become well-known legends, and if there are a few exaggerations here and there, who does it hurt? When the bards sing tales of your first adventures, even if you're actually 3 feet shorter than they say and you didn't really kill 800 orcs with one swing of your blade, it still feels like old times. Perhaps you'll even spread a few rumors of your own. Occasionally, you might even hear a story about yourself and your exploits. There are still so many places to go and things to see that you might not tire of earthly delights for some time. Ageless and always concealed from sight, you can find out many things you're not supposed to know. Immortality in the Shadows: Many characters who achieve their epic destinies leave the world, but you might not want to. As you travel through this epic destiny, you gain a small following of worshipers, which grows with each level until you become a full-fledged deity, and enhances your inherent divine power. This initial spark is different from what divine spellcasters tap into, because it comes from within, not through worship or from the great deeds you have accomplished. And perhaps your new character can be one of these brave souls.ĭemigod Over the course of adventuring, you have attained some small degree of inherent divine power. A group of adventurers could seek you out to tap into the deep well of your martial power.

    d&d 3.5 sudden strike

    When another threat arises that is as powerful as the last, you might rise to stop it. The one who is prophesied to return when needed once again. You've become a legendary, godlike figure. Your work done, you pass into hibernation in an unknown place, sleeping until you are needed once more. Most likely, you fought off an evil that could have destroyed your world, your plane, or all of creation. The Long Wait of Immortality: Your destiny quest has been fulfilled.







    D&d 3.5 sudden strike